﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Game
{
    public abstract class CharacterControl
    {
        public abstract void Update(Events.ProcessSceneUpdate evnt);

        private GameObjectCharacter mControl = null;

        public GameObjectCharacter Control
        {
            get
            {
                return mControl;
            }
            set
            {
                mControl = value;
                UpdateControl();
            }
        }

        public virtual void UpdateControl()
        {
        }
    }
}
